
CHARACTER: Streth Evira
CLASS: Paladin LVL: 02

CHARACTER: Streth Evira
CLASS: Paladin LVL: 02

CHARACTER: Streth Evira
CLASS: Paladin LVL: 02

CHARACTER: Streth Evira
CLASS: Paladin LVL: 02
"After having crossed the Bay of Chult, we have made it to Port Nyanzaru. During the final moments on the ship, the rabbitfolk traveling merchant came to me to ask to make a copy of the rare map I have in my possession. I let him. To honor the lady's request, I remained in his presence to ensure that the map stays in my possession.
Upon arrival the captain gave his farewell, but not without warning. He warned us not to trust anyone too easily and not to get dragged into their political game. The merchant princess and princesses are the wealthiest and most influential merchants at Port Nyanzaru, and are in charge of the safety of the port city's financial and general security.
Upon arrival, when the absence of the wind, each of us is exposed to the humid and hot climate. It is not easy to bear with while wearing the burden of armor. After leaving the harbors, we are greeted by the bustling streets of trade and a foreign language. Observing this mild cultural shock as we did, we figured out that to make progress on our quest is to make contact to its many people.
Jasper quickly headed to the gambling folk in order to make contact, but they seem surprised by his appearance by the time I have gotten in reach. They refused to speak, but when an older man approached me moments later, it became crystal clear as of why this is the case.
He had asked me if I am Jasper's owner and if he is indeed my pet, regardless of my efforts to correct him as well as clarification. Arden suggested me to go with its flow, but I wasn't certain if deception should be used for profit. That is wrong to do! After all, he has asked me to teach his reptile creature to walk like him as well. I have not learned of this man's name, but he seemed willing to share us a few things after we finally spoke the same language.
He gave us direction in order to find the prince merchant by the name we are given. I thanked him kindly, and we parted ways. On our path toward the palace by the name "GoldenThrone" with the color of gold for its roof. It is located at one of the four(+) hills of Port Nyanzaru. He has instructed us to take the bridge past it to find the man's mansion.
During our path, we came across many large reptile creatures, dinosaur species. Many who carry luggage, or are in use as mounts as we would use horses. Quite unusual. This simply amplifies the confusion toward Jasper, I recognized. Many of these buildings are painted in various of bright colors blending brightly in its sunlight. Many portraits of what seem like heroes and reptiles can be found throughout the environment.
I suggested obtaining a map to ensure a better travel through these busy streets and for optimal navigation. The agreement and cooperation of others led us to the nearest merchant from which we obtained the Port Nyanzaru map. At a single gold piece of cost.
During our stay at the shop, Jasper came in contact with a man named Rokah, who had a mission in mind when he took our lizardfolk toward the nearest alleyway for a conversation. He suggested to be alone, which wish I respected, but I remained within range for when something is amiss. When these two man parted ways, and Jasper returned, he told us what he learned.
He is offered an exchange. We are to escort this man to Port Beluarian where we must form a distraction for a certain duration. (30 mins) This place is where the Flaming Fist is stationed, and likely rules. Through this man, we learned that the Jungle is Flaming Fist territory. To enter and travel freely, we need to be in the possession of a "Charter of Exploration" that will function as a pass. This can be bought at the location for the value of 50 gold pieces. However, the travel always comes at a cost if one makes contact with a Flaming Fist agent.
A traveler of the jungles within their territory must always part ways with half of the value of his possessions to the Flaming Fist. And the travel without this Charter of Exploration will result in an arrest in which all possessions are taken and one is left in a state to crawl for survival.
While discussing these details, we made mention of the word "Distraction" which caused a familiar face to jump with excitement. He names himself Smuck, who is ... A dwarf without a beard? When he is asked, he reminds people that it is sensitive, so ... We refuse to speak of it. He wishes to join our cause or ... Something along those lines. Given that we could use any extra hands, we ... Accepted! I am very excited about this! Rokah can be met at the same alleyway at the upcoming, two mornings.
Together by the use of the map, we made way past the Temple of Savras, a deity for magicians and knowledge seekers of all sorts that specializes in visions. The large symbol of the wide open eye on the blue-white building its roof that points skywards confirmed it. A place to remember, for their many visions, we can put to good use.
Our path resumed, and with the crossing over the first bridge that towers over the marketplace from beneath brought us to the GoldenThrone palace. We took a moment to appreciate the view where a number of nobles could be spotted.
The second bridge brought us to the large mansion as instructed by the stranger. We noticed a statue among the many noble mansions, of a wealthy looking individual whose name is unknown to us.
Once we arrived at the mansion, we met two capable looking guards at the large gate. But luckily, by the mentioning of the lady's name, the guards allowed us passage. Once inside, we left our weapons at the entrance. It was done upon request. Then we were led to a space with many pillows and a large carpet. As soon as we took our seat, music began to play. With no bard in sight! A magical experience! ... Quite literally at that.
While we were occupied with a small discussion, the merchant prince walked in and greeted us warmheartedly.
He gave us a lot of information, but also had a question to our rabbitfolk companion. He wondered if he is a almaraj, a rabbit-like species from the jungle. One with a single horn that is rumored to be very intelligent with an amazing ability to outsmart its enemies. I have heard of these before! He also warned us about goblin-kind, or rather a tribe of goblins that are cruel in nature. Batari.
Wakanga O'tamu gave us many tips and places of interests for our mission. There are more temples than the Temple of Savras that could be looked into for more helpful information or general guidance. Four in total to be precise.
With the diversity that our group comes with, Gat is warned to be wary of the safety of his horns as there are many eccentric collectors, alchemists and other traders that are eager to find satyr horns for their many potions and goods. To ensure his safety, he recommends us two specific inn's for the night. One of them is on the loud side, he warns, as it is for the celebrating kind. We may not meet a lot of rest there. "The Thundering Lizard". Another one that he recommends is "Kaya's House of Rest" that provides a calm night, but he suggests that it comes with more services. This one is significantly more expensive.
On the topic of our financial difficulties, he suggests against a loan from one of the seven merchant princess and princesses. There is plentiful work to find near the inn's, that is where many people seek for adventurers to work for them. It is not much different from where we come from after all, haha! He also suggests the dinosaur races for gambling purposes to earn gold, or to participate in the race itself.
Wakanga also suggested a number of items for our travel into the jungles that will provide safe passage. Many of these can be obtained from the other merchant princes(ses). And he also clarified the roles of each their tools of trade. I made a list of them!
We have obtained a letter of recommendation that will clarify that we are an ally to the many merchant princes(ses) with a cause that concerns each. This will simplify our method of contact and our way around this location! I am looking forward to see what else will come.
We left the mansion to be on our way to the Temple of Savras!
NOTES:
Item: Insect repellent
Merchant princess: Kwayothé
Note: Located close to the exit of Port Nyanzaru.
Item: Rain catcher
Merchant prince(ss): Ekene-Afa
Note: Rainwater is said to be the only drinkable water in the jungles, anything else will cause sickness.
Tool: Beast of burden
Merchant princess: Ifan Talro'a
Note: Not to encumber us, we can hire a beast for our travel, but it must be fed.
Trade: Traveling guides
Merchant prince: Jobal
Note: All reliable guards work under his name and need his permission for service.
Trade: Loan of gold
Merchant princess: Zhanti
Note: Not recommended, unless there is not a single method left.
Trade: Herbs, poison, assassination
Merchant princess: Jessamine
Note: Be careful, do not get in her way. She is dangerous.
Trade: Knowledge, magic
Merchant prince: Wakanga O'tamu
Note: Our person of contact.
ADDITIONAL MISSION:
Recover the abandoned construct from nearby Camp(?) of Vengeance. Marked on the map.
Note: It is abandoned by an old friend of Wakanga, who unfortunately passed away."

CHARACTER: Streth Evira
CLASS: Paladin LVL: 02
"With the information and map at hand, we were assigned to the docks to where the Stormbringer ship, the captain and its crew awaited us. After having made ourselves comfortable at the ship, we set sail. The days and nights have been passing, with not much event ongoing ... However, that changed . . .

NOTE: Yolantha and Hemlock were looking for an old druid to learn more about the Icepire Hold, and learned that 30 years ago, there was no message again from the warlord that built the fort. The druid mentioned that it was built to keep the marauding orcs in check. Though, the regions have been exposed to earthquakes. The building may be damaged in response to the earthquakes. She also told the two women that their supply routes were cut, and she believes that the warlord and her men may have died of starvation. (+ 3 health potions - Kyndel, +1 scroll of Pass without Trace, everyone is well fed.)

Note: Susi means wolf in Finnish. Sidah said that the secret entrance is not connected to the guard house, it's elsewhere. It must be the main fort.

