Session 32: The Pact
Oct. 15th, 2025 05:30 pm
CHARACTER: Graelor "Blight" Swiftbreeze
CLASS: Fighter LVL: 03
LVL PROGRESS: ???%
Day 36: Insect repellant 24 -> 23, incense 10/10 (Streth 13)
NOTE: Met Saja N'Baza, received exact details of mission
So, we stood in front of the shrine and eyed it with curiosity. Looking into the passageway only revealed a pitch black darkness. Green Bossman Smuck reached for a stone and imbued it with a light spell only to toss it inside and watch the light disappear as soon as it made it past the frame of the entrance.
It also looked quite small on the outside. Though I've seen places like it before! They appear tiny on the outside, but inside, powerful magics expand the place beyond imagination! Sure, I had some interesting mail deliveries in my life ...
When the Bunnymeal Arden sent his magical hand in, he told us that he broke contact. Perhaps it's a magic barrier, who knows?! Well, Rathyn and I sure are curious to enter, regardless of what the afroman suggests. Sending Vorn in? No way! Let us do it! With a quick agreement met, I shoved my head inside the entrance. Darkness, and only more darkness to find, but oh! There's something glowing in the distance!
I slipped farther in and had a brief single sided conversation with bossman Smuck. It seems like only I can hear them, and as soon as they considered me dead, I pulled my head out. The great Blight?! Dead?! No such thing! Hahah!
Eventually we all entered the shrine and reached for the glowing stone to make it through the area, until a distant chamber suddenly came close, as if our path suddenly shrunk in place. I had to blink a few times, but the scent of incense made it seem less like a wild hallucination.
The chamber in front of us had many lamps hanging from the ceiling and countless pillows scattered all over the floor. Flower pots hung from the walls and ceiling as well.
When we entered, an individual in the midst of the room moved and faced us. A large snake in unusual pale color, covered by seals like bandages and a feminine voice. She introduced herself as Saja N'Baza. Later claimed to be Chult's protector, the one who is tied to Chult and cannot leave, but is immortal in nature. Our meeting today was considered fate and becomes our destiny with a quest she held for us to take. All smoothly wrapped with a pact on top. Delightful.
Saja, one more permanent than any God, confirmed to us that the undead are not a part of the death Curse. Instead, they are tied to a piece of history of someone deeply involved with the Death Curse. A necromancer who was once a chosen one by a God to swear an oath to protect a holy city, named Omu.
Until he broke his pact to attack this city with an army of undead. Unfortunately the holy city was spirited away from his attempt to control it and he was doomed to wait out the future years. It was when the Spell plague happened in which the Goddess of Darkness, Shar and the Prince of Lies, Cyric, cooperated against the Goddess of Mystra, the mystress of Magic. This offense caused the calamity of magic corruption for 10 years, also named the Spell Plague.
This resulted the loss of control over the undead army that now roam freely in the jungle of Chult. Purposelessly without a master to take orders from. Once the protective spell ended that protected the holy city, it was taken control of by this individual named Duke Ras Nsi. It is said that he became the leader of a yuan-ti cult dedicated to the God Dendar. Their mission, according to Saja, is to summon forth the God Dendar to end the world as we know it.
Has this man tried to ... You know, have hobbies? This seems quite extreme, what benefit is there to ending it all?
Ras Nsi is a servant of a much more powerful dark master that we mustn't fight, for he might be far too powerful. He is said to have crafted the Soulmonger artifact that keeps the Death curse in place. In its involvement and related history, 9 trickster Gods were taken captive within the city of Omu that we must free. And this is where our pact business was mentioned.
Our mission is to locate Omu, which is a place that can only be found from the sky through flight or by visiting high locations, like the mountains. It was sunken beneath the Jungle. Located between both Valley Lost Honor and Peaks of Flame. It is recommended we make contact to the Aarakocra tribe in the monastery of Kir Sabal. Then Locate Omu to murder Duke Ras Nsi, release the nine Gods of trickery. She promised that they will become our allies who will guide us to the Soulmonger artifact to end the curse. Without them, She says, we will not find it.
Well! ... I guess we're stuck to a pact now to the guardian of Chult, fantastic. I hope holidays are included in this pact. At least she didn't say how long it should take? Hey, that Silkbite was actually right, it is in Omu!
Upon accepting this pact we were all given some temporary power, which sounded better when she said it than what was delivered. What do you MEAN I can only use this once, it sounds cool, but?! (Potion of heroism feature) Well, at least we can toss bossman from high heights, and know he'll be fine, nothing new to me!
We left the place, and it was like everything looked unusual or odd even when we saw the light again. Instead of dusk, it was dawn? What? Man, the days sure move differently within that shri— Wait, the shrine is gone?! And the stairs became a single path without an obstacle in sight?!
Well, she did say something about revealing the true appearance of it. She got us good!